AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games in Italy Q3 2021: Unified Platform Analysis
In Q3 2021, the top 5 hybridcasual games in Italy saw varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
During the third quarter of 2021, the performance of the top 5 hybridcasual games in Italy displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower.
Soccer Superstar experienced fluctuating weekly revenue, peaking at around $119 in the first week of July and dropping to $13 by mid-September. Weekly downloads showed a notable decline from approximately 50K at the end of June to around 17K by the end of September. Weekly active users also decreased from about 222K to 147K over the same period.
Magic Tiles 3: Piano Game maintained relatively stable weekly revenue, hovering around $1.7K for most of the quarter. Weekly downloads ranged between 27K and 37K, with a slight downward trend towards the end of the quarter. Active users peaked at nearly 400K in early August, subsequently declining to approximately 239K by the end of September.
Race Master 3D - Car Racing, released in August, saw a rapid increase in weekly downloads, peaking at 66K in mid-August before declining to around 26K by the end of September. Weekly active users followed a similar trend, starting from 92 in early August and reaching about 89K by the end of September. Revenue remained minimal, with a slight uptick to $14 in the last week of September.
1945 - Airplane shooting game showed strong performance in weekly revenue, starting at $4.1K at the end of June and increasing to $7.8K by mid-September. Weekly downloads were fairly consistent, averaging around 23K. Active users grew from approximately 66K to 121K over the quarter.
Tiles Hop EDM Rush Music Game saw stable weekly revenue, averaging around $450. Weekly downloads fluctuated between 16K and 25K, with a slight decline towards the end of the quarter. Active users started at around 168K in late June and dropped to approximately 132K by the end of September.
For more detailed insights and data, visit Sensor Tower.